![]() ![]() The uncomfortable voyeurism of the game’s introduction never goes completely away (there is a frightening achievement/trophy that encourages peeping up Juliet’s skirt for example), but Lollipop Chainsaw saves itself by ultimately forcing the question of who - the game or the player - is passively denigrating whom. Surprisingly, after a few hours of play this type of creepiness has begun to subside, gradually becoming diluted by a stronger current of winking, seemingly self-aware, humour. Right from the opening frames, Lollipop Chainsaw invites players to view Juliet Starling, its protagonist, as an object rather than a robust character. The game’s introductory cutscene scrolls lasciviously over the body of a teenage girl (conveniently, on the morning of her 18th birthday) while she practices yoga, showers and supplies a monologue that introduces the game’s Buffy-esque plot. That’s a bit of a shame because, despite its many faults, Lollipop Chainsaw prompts a conversation about videogame sexuality that more people might benefit from engaging with. ![]() Its relatively shallow combat system, hit-and-miss humour and fairly forgettable end impression pretty much guarantee that the best legacy the game can hope for is as a cult curio of the current console generation. Lollipop Chainsaw will probably vanish from the videogame conversation very soon.
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